Hi, On Wednesday 06 April 2005 10:22, éæ å wrote: > Being dumb again. I really know nothing about graphic libraries. > > I noticed many packages can be compiled with "ggi" or "sdl" USE flag, and > libsdl can be compiled with "ggi" USE flag, but libggi cannot be compiled > with "sdl" USE flag. Then I come to guess, since SDL can use GGI for > rendering, GGI should be some lowever level graphic engine. Thus, if an > application can be compiled to work with either ggi or sdl, then it should > be faster using ggi. > > I am using ultra-sparc U2 with a very normal video card, what should I > choose if an application (game or video player) support both SDL and GGI? > And should I compile libsdl with "ggi" USE flag?
you are comparing apples with peas ;o) ggi is a lowlevel graphics system, to replace X or svgalib. SDL is an abstraction for ogl/X/svgalib/directX and a lot of other stuff. And SDL is A GOOD THING, because sdl-apps are very portable and do not care much, what graphics-subsys is used, as long as it is supported by sdl ;) And what is faster? I do not know, but with SDL you are able to choose the best supported/the fastesd mode that you need at the moment. -- email@example.com mailing list