Sometimes, optimization sucks. I remember playing xboing on my machine under Debian a couple of years ago. The lowest speed level is 1, highest is 9, and I managed to hold my own at speed 3 or 4. I thought of it again, and tried "emerge xboing". Lo and behold, it downloaded and built. I decided to start off easy at speed 1. A few seconds later, I was saying to myself WHAT THE F*** WAS THAT? I never even managed to touch any of the balls as they whizzed past me at super high speed.
I got a bit creative, came up with custom make.conf (-O0 -march=i386 and turned off sse and mmx in the USE flags) and re-built xboing. That slowed it down a bit, but it's still way too fast. While the game's code has been slowed down, all the system libs have been built for maximum speed under Gentoo. This is *THE SAME MACHINE* as I used under Debian. I've replaced the hard drive after it failed to survive a move. Otherwise, everything is the original September 1999 machine. The tarball is at "Techrescue", and I don't know if xboing is being actively maintained. That's why I'm looking for some system method of slowing things down. I don't suppose that a 1999 PIII in a *DESKTOP* has "frequency scaling", but if it can be done, I'm all ears. -- Walter Dnes <[EMAIL PROTECTED]> An infinite number of monkeys pounding away on keyboards will eventually produce a report showing that Windows is more secure, and has a lower TCO, than linux. -- [email protected] mailing list

