Sometimes, optimization sucks.  I remember playing xboing on my
machine under Debian a couple of years ago.  The lowest speed level is
1, highest is 9, and I managed to hold my own at speed 3 or 4.  I
thought of it again, and tried "emerge xboing".  Lo and behold, it
downloaded and built.  I decided to start off easy at speed 1.  A few
seconds later, I was saying to myself WHAT THE F*** WAS THAT?  I never
even managed to touch any of the balls as they whizzed past me at super
high speed.

  I got a bit creative, came up with custom make.conf (-O0 -march=i386
and turned off sse and mmx in the USE flags) and re-built xboing.  That
slowed it down a bit, but it's still way too fast.  While the game's
code has been slowed down, all the system libs have been built for
maximum speed under Gentoo.  This is *THE SAME MACHINE* as I used under
Debian.  I've replaced the hard drive after it failed to survive a move.
Otherwise, everything is the original September 1999 machine.

  The tarball is at "Techrescue", and I don't know if xboing is being
actively maintained.  That's why I'm looking for some system method of
slowing things down.  I don't suppose that a 1999 PIII in a *DESKTOP*
has "frequency scaling", but if it can be done, I'm all ears.

-- 
Walter Dnes <[EMAIL PROTECTED]>
An infinite number of monkeys pounding away on keyboards will
eventually produce a report showing that Windows is more secure,
and has a lower TCO, than linux.
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