Hy Gentoo, I just uploaded Version 1.4.0 of Lost Labyrinth. This a very good release I think.
We got a lot of new Stuff. The Windows Programmer did a Windows Version of it, because the new Linux Version is getting better than the Original!!!! I did a calculation and now I invested more than 413 hours in the development of this little game :-))) Markus Am Montag, 29. August 2005 22:54 schrieb Nick Rout: > yes well when it is in portage the file will be updated into the portage > tree automatically. in the meantime you have to download both the ebuild > and the wrapper script, same as for any other new ebuild. Sorry if I > didn't make this clear in the email with the new ebuild. > > I don't think its correct for an ebuild to create a script on the fly, > ie embedded in the ebuild itself. > > > FYI I have found a "games ebuild howto" which may lead me to change how > the ebuild works before committing it to bugzilla and the terrible and > swift swords of the devs... > > For example i stored the highscores.dat file (which needs to be writable) > in /usr, whereas you shouldn't have programs writing to /usr, so it > should go in /var somewhere. > > > On Mon, 29 Aug 2005 12:47:02 -0700 > > Greg Bengeult wrote: > > Nick Rout wrote: > > >did you have the laby wrapper script > > >in /usr/local/portage/games-roguelike/laby/files ?? > > > > > >I posted the wrapper script with the first version of the ebuild. > > > > Nope, I didn't keep a copy of it at the time. To be considered > > complete, the ebuild should either include a copy of the wrapper or > > should create it on the fly. The user shouldn't have to do anything > > more than "emerge laby". > > > > -- > > gentoo-user@gentoo.org mailing list > > -- > Nick Rout <[EMAIL PROTECTED]> -- gentoo-user@gentoo.org mailing list