Donnie Berkholz wrote:
> Dale wrote:
>   
>> Richard Fish wrote:
>>     
>>> Do you have a dri section in xorg.conf?  Something like:
>>>
>>> Section "dri"
>>>        Group "graphics"
>>>        Mode 0660
>>> EndSection
>>>
>>> -Richard
>>>       
>> Added that and now I get a error in my screen saver thingy.  It goes
>> something like this:
>>
>>     
>>> The specified library screensaver could not be found.
>>>
>>> The diagnostics is:
>>> libGLcore.so.1:  cannot open shared object file: No such file or directory
>>>       
>
> Try eselect set opengl nvidia
>
> Thanks,
> Donnie
>
>   
Now what:

> [EMAIL PROTECTED] / # eselect set opengl nvidia
> !!! Error: Can't load module set
> exiting.
> [EMAIL PROTECTED] / #

I assume this ain't good right.  O_O  OK, I logged out, stopped the GUI,
rmmoded nvidia and reemerged all the nvidia stuff.  Reloaded nvidia and
ran the command.  Now this is what I get:

> [EMAIL PROTECTED] / # eselect opengl show
> nvidia
> [EMAIL PROTECTED] / #  
So that works and then I get this:

> [EMAIL PROTECTED] / # glxinfo
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
>     GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer,
>     GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
> GLX version: 1.3
> GLX extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce FX 5200/AGP/SSE/3DNOW!
> OpenGL version string: 2.0.2 NVIDIA 87.62
> OpenGL extensions:
>     GL_ARB_depth_texture, GL_ARB_fragment_program,
>     GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>     GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
>     GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object,
>     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
>     GL_ARB_shader_objects, GL_ARB_shading_language_100,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
>     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
>     GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
>     GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>     GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
>     GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> GL_EXT_framebuffer_object,
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>     GL_EXT_packed_pixels, GL_EXT_paletted_texture,
> GL_EXT_pixel_buffer_object,
>     GL_EXT_point_parameters, GL_EXT_rescale_normal,
> GL_EXT_secondary_color,
>     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
>     GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
>     GL_EXT_stencil_wrap, GL_EXT_texture3D,
> GL_EXT_texture_compression_s3tc,
>     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
>     GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
>     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
>     GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer,
> GL_NV_fog_distance,
>     GL_NV_fragment_program, GL_NV_fragment_program_option,
> GL_NV_half_float,
>     GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
>     GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
> GL_NV_pixel_data_range,
>     GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
>     GL_NV_register_combiners2, GL_NV_texgen_reflection,
>     GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>     GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
>     GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
>     GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
> GL_NV_vertex_program,
>     GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>     GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
>     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
>     GL_SUN_slice_accum
> glu version: 1.3
> glu extensions:
>     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
>

That looks good to, still no worky and my screens are really slow. 
Sometimes even the mouse is slow.  I also noticed that if I go to
configure desktop and try to play with the screen saver settings, it
hogs up a LOT of CPU time.  Almost all of it yet it does not work at all.

Are you out of ideas yet?  I'm not sure what to do.  The emerge -e world
is still going though.  309 of 866 and counting.  kdelibs went by a bit
ago.  It's on swig right now.  I dunno what it is.

Any clue?  Am I doing something wrong?  Is this new xorg that bad? 
Should I unmask the newer xorg?  I read the nvidia drivers are not ready
yet.

Thanks

Dale
:-) :-)
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