Yes, we can arrange something along those lines.  I'm not sure about the
details just yet but I will look into it this week.  Whatever we do, it
should require nothing more than a git push from your end.

--
David Winslow
OpenGeo - http://opengeo.org/

On Tue, Apr 12, 2011 at 4:46 AM, Andreas Hocevar <[email protected]>wrote:

> Hey David,
>
> another question related to geonode-client:
>
> currently, I build the geonode-client artifacts (zip and war) manually
> after making changes and upload them to dev.geonode.org, where the
> installation script pulls them. Could this process be automated as part of
> the re-run that occurs when changes are pushed to github?
>
> Andreas.
>
> On Apr 12, 2011, at 00:01 , David Winslow wrote:
>
> > Hey all,
> >
> > I've spent some time today setting up a Jenkins[1] server at
> http://geonode-testing.dev.opengeo.org:8080/ .  Right now, there are three
> test suites prepared to run:
> >
> > geonode-client runs the minification script (we don't have any unit tests
> in this project IIRC so they aren't run.)
> > geonode-server runs a full build "from scratch" (some system-level
> dependencies are preserved across builds) and runs the Django and
> GeoServer-GeoNode-extensions unit tests.
> > geonode-integration is intended to run some integration tests against a
> newly installed GeoNode site with a clean database.  Since we don't have any
> right now it just does a clean deploy with no assertions at all, I'll try
> and work on this this week (look forward to that geonode-integration repo I
> mentioned last week, coming soon :)
> >
> > geonode-client is set to re-run automatically after pushes to github (not
> the GeoNode/geonode-client project yet though, see below).  geonode-server
> runs when either geonode-client has successfully built or when someone
> pushes to git://github.com/GeoNode/geonode master.  Once we have the
> integration suite online I'll have it watch that as well.  Also on the TODO
> list are email notifications about failed builds (I think these should be
> sent to [email protected], any objections?) and running tests for
> the synth branches of the various projects.
> >
> > One issue I ran into was that the geonode-client project has some
> submodules that point at authenticated github URLs.  I think we could create
> a github user account or a deploy key[2] for the deploy server to make it
> able to access these - but it would probably be nicer to others trying to do
> automated builds of GeoNode if we instead change them out for the anonymous
> ones.  Developers who need the push access could easily modify the
> .git/config for individual repositories so it wouldn't be a big burden for
> them.  I went ahead and pushed a new branch to my fork showing what this
> would look like:
> > https://github.com/dwins/geonode-client/compare/master...testing-master
> >
> > So on that topic, does anyone have a favorite scriptable browser
> emulator?  I've recently been pointed toward http://www.phantomjs.org/which 
> has the advantage of being based on the real engine behind one of the
> current big three browsers, but I know there are others out there (perhaps
> more mature, I think phantom is fairly new.)
> >
> > [1] http://jenkins-ci.org/
> > [2] http://help.github.com/deploy-keys/
> >
> > --
> > David Winslow
> > OpenGeo - http://opengeo.org/
>
> --
> Andreas Hocevar
> OpenGeo - http://opengeo.org/
> Expert service straight from the developers.
>
>

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