Simon Perkins wrote:
Thanks for the thoughts. A quick look at the NTS sourceforge page seems to suggest that it hasn't really been worked on in about a year, but maybe it includes the things I need... Anybody know how it compares performance wise with GEOS?
No idea. It might well be faster - GEOS suffers from C's slow memory allocation, I think.

Another option would be to add the isValid() member to the OGR bindings - I might try that and see whether the OGR people want it in there. Of course the question then is what do I actually do if the geometry turns out to be "invalid" when I know that the methods I used to create it should have produced a correct geometry...
Well, if your *input* data is invalid according to isValid, you *have* to fix your process that is producing the input data. GEOS has to have correct data (according to its model) to work.

BTW, does anyone know what a "side location conflict" actually is? I looked at the code but it wasn't obvious to me...
It means that during the GEOS processing something caused the topological data structures that are used to become internally inconsistent. This could be due to invalid input, or often it's due to the noding process used internally not quite computing a fully correct noding (which is surprisingly difficult to guarantee...)

In any case, it doesn't matter to you - it doesn't really give you any information which can help you. One thing that does cause this sometimes is input data with too much precision. If your input numbers look like this: 1234.2345678934 rather than this: 1234.67 then you are probably carrying far more precision than the accuracy of your data. If you can round off your inputs to a reasonable level of precision (eg. 8 digits rather than 16) you may get better results. Unfortunately, tis is not always easy to do, since rounding often introduces topology collapses, which cause the rounded geometry to be invalid. (This is why JTS/GEOS provide the option of specifying a precision model for computation, to avoid creating too many digits of precision every time two lines are intersected).

HTH - Martin

Cheers,

Sy


Martin Davis wrote:
A couple of things:

You might also try looking at the Net Topology Suite, which is a port of JTS to C# (just like GEOS is a port to C++). HOWEVER, this is a fork of JTS, and I don't know how current or active it is. (It might be nice thing for JTS to offer an official .NET compatible version....)

You can also try compiling JTS under J#. It mostly all works - there might be a few simple utility classes you have to supply.

As for your topology problems, this might be cause by invalid input data, or it might be caused by robustness errors in the computation itself. The most recent version of GEOS has some substantial improvements in robustness for overlay ops, so you should try it and see if it fixes your problem. (At a very high level this is doing something similar to your concept of "cleaning up" the geometries to avoid the problems - but it's probably not something you want to try at home 8^)

Another note - if you are unioning many polygons together, JTS is just adding an optimized function to do this efficiently, and hopefully this will make it in GEOS in due course.

Simon Perkins wrote:
Hi,

Are there any C# bindings for GEOS out there?

We've been using the OGR interface to GEOS (which are exposed by the OGR C# bindings), but are running into some strange topology exceptions (side location conflicts and non-nodal intersections) and I'd like to use the GEOS isValid() method which is not exposed by OGR, AFAIK. Might using the GEOS library directly be more efficient than going through OGR as well?

In general, is there an easy way to "clean up" a geometry so it won't raise these kinds of exceptions? The geometries in question are all generated by the union of (many) simple polygons.

Anyway, I could go off and roll PInvoke stubs for the GEOS functions I need in not much time, but I figured I'd see what other people have already before I do that. Any interest in adding such bindings to geos? I could also take a look at SWIG, but it always scares me for some reason...

Cheers,

Sy

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Martin Davis
Senior Technical Architect
Refractions Research, Inc.
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