Hi all,

we're using GEOS via the C API under Windows (doing unions on a number of complex polygons) and noticed that there is a major (3x) speed difference between the Release and Debug builds. I somehow can't believe that the compiler optimization is that good. The defined preprocessor symbols are the same between the two configurations. Any hints where this could come from?

Thanks,
- Fabian



_______________________________________________
geos-devel mailing list
geos-devel@geos.refractions.net
http://geos.refractions.net/mailman/listinfo/geos-devel

Reply via email to