On Mon, Aug 03, 2020 at 11:48:02AM -0700, Martin Davis wrote: > Great that you're testing this. > > Yes, currently the precision is not exposed via the C API (well, I think it > is technically, by setting the geometry precision model, but this involves > an expensive (and unnecessary) precision reduction step, so that's useless > for performance. > > My hope is that the C API will expose overlay operations which take an > explicit precision (scale factor = 1 / grid size). This will invoke > snap-rounding, which should provide fully-robust rounded geometry - ideal > for clipping to low-resolution tiles - I hope!
Here it is: https://git.osgeo.org/gitea/geos/geos/pulls/105 I'm merging it shortly. --strk; _______________________________________________ geos-devel mailing list geos-devel@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/geos-devel