We could maybe have a blog post or wiki page on it... Martin just implemented 
the new one, so now's a good time to explain the logic.
In general it's all 2D, but the 3D values are "filled in" on a best-effort 
basis for the derived geometry.
P

> On Dec 23, 2020, at 12:07 PM, Andrew Bell <andrew.bell...@gmail.com> wrote:
> 
> Hi,
> 
> Can anyone tell me how GEOS operates WRT intersections when geometries have a 
> Z dimension? Are the intersections done in 2D instead of 3D? Does it depend 
> on the geometry type? Is there any good documentation that explains this in 
> detail?
> 
> Thanks,
> 
> -- 
> Andrew Bell
> andrew.bell...@gmail.com
> _______________________________________________
> geos-devel mailing list
> geos-devel@lists.osgeo.org
> https://lists.osgeo.org/mailman/listinfo/geos-devel

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