We could maybe have a blog post or wiki page on it... Martin just implemented the new one, so now's a good time to explain the logic. In general it's all 2D, but the 3D values are "filled in" on a best-effort basis for the derived geometry. P
> On Dec 23, 2020, at 12:07 PM, Andrew Bell <andrew.bell...@gmail.com> wrote: > > Hi, > > Can anyone tell me how GEOS operates WRT intersections when geometries have a > Z dimension? Are the intersections done in 2D instead of 3D? Does it depend > on the geometry type? Is there any good documentation that explains this in > detail? > > Thanks, > > -- > Andrew Bell > andrew.bell...@gmail.com > _______________________________________________ > geos-devel mailing list > geos-devel@lists.osgeo.org > https://lists.osgeo.org/mailman/listinfo/geos-devel _______________________________________________ geos-devel mailing list geos-devel@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/geos-devel