One thing that could go in is the SnappingNoder KdTree seeding: https://git.osgeo.org/gitea/geos/geos/commit/c693615c05bb473a4640c95e0203b8e0a81a2134
+1 otherwise. On Fri, Oct 29, 2021 at 6:43 PM Paul Ramsey <pram...@cleverelephant.ca> wrote: > I call for approval of a 3.9.2 release! (rah!) > The list of fixes is pretty chunky at this point and it's been a while. > > +1 from me > > > ---- > > - Bug fixes / improvements: > - Add in interrupt points in OverlayNG (#4857, Paul Ramsey) > - Fix crash in GEOSPreparedIntersects and GEOSPreparedContains for > POINT EMPTY input (Even Rouault) > - Fix IsValidOp to correctly report invalid nested MultiPolygons (#1112, > Martin Davis) > - Fix BufferOp to avoid artifacts in certain polygon buffers (#1101, > Martin Davis) > - Declare parameterless functions in geos_c.h as func(void) (Paul Ramsey) > - Performance improvement in SegmentNodeList (Even Rouault) > - Catch memory leaks on createPolygon failure (#1111, Paul Ramsey) > - Fix DiscreteFrechetDistance to use initial points of input lines > (#1128, Martin Davis) > - Avoid stack overflow in KdTree::queryNode (Even Roualt) > - Avoid raising double overflow signals in distance calcs (Paul Ramsey) > - Fix performance issue in buffer building (Paul Ramsey) > - Fix crash when precision reducing LinearRing (#1135, Paul Ramsey) > > _______________________________________________ > geos-devel mailing list > geos-devel@lists.osgeo.org > https://lists.osgeo.org/mailman/listinfo/geos-devel >
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