Hi,
I was wondering about the rendering timeout usage in the context of the
integrated GWC.
Like, if a layer is known to be slow people will probably cache it. Ok,
given that the layer
is slow it may not be uncommon during a seed to have the rendering timeout,
if that
happens I guess we lose the tiles in question, which will have to be
rendered on demand instead,
and may end up timing out again?
I'm wondering if, for the specific case of GWC integration, we should have
a second rendering
timeout, which would be normally lax-er. Like, 60 seconds for the normal
WMS request,
but say 120 for the GWC one.
The rationale being that once a tile is cached it will save much rendering
time in the future,
so it seems reasonable to wait a bit more for the tile to be generated.
I also considered removing the limit altogether, but that seems extreme and
might
cause troubles if someone is requesting a lot of un-cached tiles in
parallel, especially
if the default style draws a lot.
What do you think?
Cheers
Andrea
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