On Mon, Nov 4, 2013 at 3:57 PM, Justin Deoliveira <[email protected]
> wrote:

> Indeed, i found a couple of these issues last week and fixed them, wasn't
> aware of the mosaic issue though.
>
> I definitely appreciate your patience with the importer module, but I a
> little confused about what our extension policy is these days. One of the
> requirements states usage by at least 3 users? What sort of usage does that
> imply? Does simply trying out the module once qualify?
>

Should be at least 3 people having interest in it, hard to get anyone to
truly use a module that is not supported nor tested.
I believe the criteria was there to avoid putting into extension modules
that nobody cares about.
That said, isn't the importer already being used by many (all?) of the
OpenGeo Suite users? I thought the "3 users" criteria
was in the clear already with this module.


> If we simply want to build the module and run the tests it might be a
> little less heavy handed to simply set up a build job for it (or perhaps
> state that nightly community modules must pass tests).
>

Yes, that would also be a way. Generally speaking, I prefer the current
setup, it offers a "quid pro quo" setup: someone gets charged to be
maintainer, but
in exchange, other devs breaking his/her module need to fix the breakages.
Modules (and poeole behind them) imho need incentive to get out of
community land.


>
> That said my reservation in pushing on its status in the past has been due
> to Ian's work on a client for the rest api and not wanting to release that
> api until its stable. I think that work is starting to stabilize now ian?
> Any chance you point us at those sources so folks can try it out?
>
> So, how is this for a plan:
>
> 1. Get an update from Ian
> 2. Add the module to the community nightlies (and run the tests)
> 3. If all goes well we start working on the module status? Maybe a blog
> post about it might help to drum up some interest.
>

Works for me.

Cheers
Andrea

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