I can't think of any reason to simplify and then clip as opposed to the
reverse, in fact I would expect cases where you'd get a slightly "better"
answer by clipping and simplifying.

Ian

On Sun, 11 Nov 2018 at 10:07, Andrea Aime <andrea.a...@geo-solutions.it>
wrote:

> Hi,
> following a report of slow vector tiles generation on the list I'm looking
> at the vector tiles pipeline builder
> and found that topology preserving simplification is done before doing the
> clipping.
> The use case reported by the user has a single large polygon detailing the
> shape of australia, islands included,
> that contains 1.5 million vertices.
>
> I've tried to switch simplification and clipping, doing clipping before,
> and the result seems to be much faster,
> to the tune of 10 times on an simple "apachebench" benchmark.
>
> Is there any correctness reason as to why simplification is done before
> clipping?
> I've tried to dump the same vector tiles twice, with the two operation
> flipped, the geometries look pretty
> much the same, only in one geometry I get the last point repeated twice at
> the end of the ordinate list (comes
> out of the current code).
>
> Cheers
> Andrea
>
> == GeoServer Professional Services from the experts! Visit
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-- 
Ian Turton
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