Hi Sam,
You can apply different visualisation rules at different scales by setting
different MinScaleDenominator en MaxScaleDenominator tags for each rule. This
determines at which scales a particular visualisation rule is applied.
Check out the Unit Of Measurement attribute
(http://docs.geoserver.org/latest/en/user/styling/sld-extensions/uom.html). Not
sure whether it can be applied to your filter, though. Maybe someone else can
confirm?
Regards,
Edward
Date: Wed, 21 Mar 2012 19:10:41 -0700
From: sam...@groundlevel.ca
To: geoserver-users@lists.sourceforge.net
Subject: [Geoserver-users] SLD Geometry Offset Transform in Pixels ?
Hey List,
(I'm really sorry if this is a duplicate. I posted it earlier, but I don't
think my subscription options allowed me to post. Def, not bumping!)
We're able to use an offset geometry transform in an SLD to produce a nice drop
shadow, cool.
The x and y distance of the offset is specified in map units, which means that
the distance from feature to shadow "lengthens" as you zoom in.
Is there a strategy, or combination of strategies to express this dynamically?
So that as you zoom in, values for the offset are swapped in based on the
map-units:pixels at any given scale?
Cheers, Sam
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