Quick question ... can someone point me to some sample code for using
invertGridGeometry(..) in a custom Rendering Transformation in order to
expand the area (width, height) of the GridCoverage2D supplied to the
execute(...) method by a certain amount, like 10%, etc.
I am trying to fix an issue where a custom rendering transformation doesn't
work well with tiling, and if I expand the GridCoverage initially supplied
to the execute(...) method, I should be able to perform calculations in my
transformation that make for a smoother transition across tiles.
Thanks,
Mike Grogan
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