Patrick Webb wrote: > Me too. Where would one perhaps get a look at the uDig implementation? > Perhaps I'm blind, I'm just not seeing the source code for download on > the uDig site. It is called the "SDK" Release, includes source code etc.. Also the svn repository is public. I will have to hook you up with Jesse for a guided tour (as I am on the wrong side of the world right now). > I should probably be able to shell out the $$$ for a copy of my own. > So, a question about where the SLD renderer (that's what GeoTools > currently uses, right?) fits into this scheme. The SLD renderer plugs > in the same as with any other arbitrary renderer that a > PortrayalService gets written for? So the current rendering engine > doesn't get thrown out, just made plug-in-able. Sorry if that sounds > like a fairly basic question, I just want to be clear. You got it, indeed the uDig renderer switches between several of the GeoTools SLD renderers depending on need. The most advantageous one is ShapfileRenderer that has been optimized to death ...
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