Hi Rob, thanks for your reply.

> I've yet to see many robust implementations of visibility analysis -I
> used to use this as the case study for how to lie with GIS when I
> lectured on the subject.
> 
> variability within the limits of precision of DEMS (or whatever else you
> use to map the terrain) cause huge error margins in the computed
> visibility.  Any accuracy issues (actual errors outside the limits of
> precision) are disastrous..
> 
> I saw one example using Monte Carlo techniques (to introduce repeated
> random changes within the limits of precision) that concluded that the
> actual viewshed cannot be measured to within about 50% of the real
> value.  I.e. if you think you have 100 ha of viewshed, it may be 50 or 200!

I was thinking about that also. I talked to people that want to do
analysis using srtm 90 m dems. I uderstand your issues.

> Still, it makes pretty pictures to please politicians I suppose, but
> please be careful about implementing a poor aproach (i.e. if the inbuilt
> tools created a min and max  and average position for a line of sight,
> this would promote better analysis, and make the tool more important.  I
> dont know how hard this is to achieve for an entire viewshed - suspect
> the algorithms would be quite tricky, but for a single line of sight its
> pretty simple.

I would not want to implement a thing from scratch. I know GRASS has a
los analysis tool, but I couldn't find one that does it simply between
two points. So my question was more about: is there something in
geotools already that does something similar, since I would like to port
such a tool into udig?

However, if you make some accurate tests, you probably can give me an
advice about GRASS's module? I was considering to look into the code to
link it to udig.

At that point I'm not sure if I'm not getting OT...
Sorry

Andrea



> 
> Rob
> 
> Andrea Antonello wrote:
>> Hi developers,
>> is there some class that does line of sight (visibility analysis) taking
>> into consideration the earth curvature?
>> I think I saw something, but I can't find it any more.
>>
>> Thanks,
>> Andrea
>>
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