Hello, I updated the 3D Renderer wiki page with a note about some of my conclusions / learnings: http://docs.codehaus.org/display/GEOTOOLS/3D+Rendering+Pipeline+for+GeoTools
In short, the approach of rendering a textured version of the 2D map on the ground plane of the 3D map is somewhat problematic - it requires a lot of memory, a lot of processing time (could be solved by rewriting the 2D map renderer), and doesn't give a very realistic end result. In the near future I'm planning to experiment with using pre-defined ground textures instead (e.g. field, forest, urban), and rendering roads and other features as 3D geometry on top of the terrain. I'll be attending FOSS4G, and look forward to discussing map rendering with people there. -- Hans On 9/14/07, Adrian Custer <[EMAIL PROTECTED]> wrote: > [Version2 from a different address of origin] > > Hey all, > > I presume FOSS4G will have some of this wrapup discussion. > > I wonder if someone involved in the project would be willing to update: > http://docs.codehaus.org/display/GEOTOOLS/Summer+of+Code > at least the table with a 'Status' (funded/rejected/failed) or a > 'conclusion' column. Also I imagine each project has some final report > of some kind. Have these been published? Only the 3D renderer work has > any kind of conclusion; even in that I'd like to see a bit more > discussion of what he learned for the future. > > --adrian > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Geotools-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-devel
