Ahmad Al-Obaidy ha scritto:
> I had tried both ways,
> -one synchronized renderer object and
> -renderer object per thread...
> 
> and I am not satisfied by neither one...

Not satisfied does not tell why. Can you pinpoint the deficiencies?

> I was willing to make some kind of rendering object pooling, but as I 
> understand now, it will not give any performance advantage...

It would not in fact.

> IMHO, the optimum solution is to write a WWJRenderer engine, which 
> render directly to OpenGL drawable context of the WWJ..

It would be possible I guess. Most of the dependencies to java2d
are really in the StyledShapePainter. I'm not saying it would be easy,
but it's possible to fork the code and modify just an isolated part
of it.

> unfortunately, I don't have the experience to do that myself... at least 
> now,

Me neither, nor the interest at the moment.
Cheers
Andrea

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