Renderer should be consistent in how AffineTransform is handled with vector and
raster layers
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Key: GEOT-2762
URL: http://jira.codehaus.org/browse/GEOT-2762
Project: GeoTools
Issue Type: Improvement
Components: core render
Affects Versions: 2.6-M0
Reporter: Michael Bedward
Assignee: Michael Bedward
This issue supercedes GEOT-2714. I'm creating to record my thoughts before I
forget them :)
This method signature...
GTRenderer.paint( Graphics2D graphics, Rectangle paintArea, ReferencedEnvelope
mapArea, AffineTransform worldToScreen )
...implies that an AffineTransform created by client code will be used by the
renderer. The javadocs state this explicitly:
{quote}
Renders features based on the map layers and their styles as specified
in
the map context using <code>setContext</code>. <p/> This version of
the method assumes that paint area, enelope and worldToScreen transform
are already computed and in sync. Use this method to avoid
recomputation.
{quote}
However, vector map layers are treated differently to raster map layers. For
vector layers, a transform supplied by the client will be used. For raster
layers, the transform is _only_ used if it specifies rotation, otherwise it is
sliently ignored and a default transform is calculated with GridEnvelopeMapper.
I think it would be preferable to make the treatment of a client-supplied
AffineTransform consistent by having GridCoverageRenderer honour the transform
whenever it is non-null.
Andrea has pointed out that there are no tests for such a change that that
comparing rendering results to reference images is hard because of sensitivity
to different JDK / platform combinations.
There may also be issues of backwards compatibility for clients that (perhaps
unknowingly) depend on the current behaviour.
On the other hand, issues such as CRS axis definition applies equally to both
vector and raster layers so it seems odd to treat them differently.
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