Just a quick note Andrea: The solution I mentioned used for uDig right now was not done with UOM in mind; I would like to set up something consistent at the geotools level and not have to make use of workarounds outside of the core renderer. I view that visitor that udig provides to rescale the style as a cheap hack that should be removed when the renderer code "works".
> It's just using the map scale and dpi, basically eliminating the dpi > out of the final equation (since the map scale is dpi dependent too). Okay that makes sense; not sure the idea works later when we have screen based units as you mentioned in your email but we can deal with that later. > Mind OGC states a different default DPI, I think it's close to 90, > and that's what a compliant WMS must use (at the very least for > scale computations). Understood; still need to look up what Java 2D does exactly; if it differs from 90 we will need to be aware (at least when considering fonts). Jody ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Geotools-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-devel
