Just a quick note Andrea:

The solution I mentioned used for uDig right now was not done with UOM in mind; 
I would like to set up something consistent at the geotools level and not have 
to make use of workarounds outside of the core renderer.  I view that visitor 
that udig provides to rescale the style as a cheap hack that should be removed 
when the renderer code "works".

> It's just using the map scale and dpi, basically eliminating the dpi
> out of the final equation (since the map scale is dpi dependent too).

Okay that makes sense; not sure the idea works later when we have screen based 
units as you mentioned in your email but we can deal with that later.

> Mind OGC states a different default DPI, I think it's close to 90,
> and that's what a compliant WMS must use (at the very least for
> scale computations).

Understood; still need to look up what Java 2D does exactly; if it differs from 
90 we will need to be aware (at least when considering fonts).

Jody


------------------------------------------------------------------------------
ThinkGeek and WIRED's GeekDad team up for the Ultimate 
GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the 
lucky parental unit.  See the prize list and enter to win: 
http://p.sf.net/sfu/thinkgeek-promo
_______________________________________________
Geotools-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/geotools-devel

Reply via email to