Thanks for the tip!

Il ven 8 gen 2021, 10:37 Ian Turton <ijtur...@gmail.com> ha scritto:

>
>
> On Thu, 7 Jan 2021 at 18:54, Lorenzo Di Giacomo <loridi...@gmail.com>
> wrote:
>
>> Thanks Ian, yeah i removed the print on the awt rectangles that i get
>> from ( getGridGeometry().getGridRange2D().getBounds() ).
>> Also, that difference is visible in plannarImage.
>> I was wondering if that difference in data after serialization /
>> deserialization is "normal" and could affect the writing operation.
>> Because basically what happens is:
>> 1) Read an image in GridCoverage2D
>> 2) Cut in N parts using Crop operation ( getting N GridCoverage2D )
>> 3) Serialize each part and send it
>> 4) Deserialize each part
>> 5) Merge them back (with the result of 1 GridCoverage2D)
>> 6) Write the GridCoverage2D in file.tiff
>>
>> Now all this works just fine and is also really fast even with a lot
>> of cuts, since i merge them back in multithreading using the MapReduce
>> paradigm with ForkJoin.
>> But ... When there are few cuts (< 200/300) it's fine, but with 2000
>> cuts, for examples, it's stuck on writing.
>> Doing the steps above (without points 3,4) write the file well. So i
>> was wondering if it could be that difference on X and Y, if it could
>> affect the write operation.
>> I also tried on a powerful server ( octa-core and 24gb RAM ), thinking
>> could be of a memory issue, but i get the same result.
>> Thanks for your suggestions!
>>
>
> I think this makes sense, when you have a subset of a larger image the
> gridGeometry "knows" it position relative to the origin of the full image,
> but when you read it back in it has no larger context so it's origin has to
> be 0,0 - I think the solution is to make the merge in geographic space not
> pixel space or encode the pixel image origin in with the image data.
>
> Ian
>
>
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