jason.burks a écrit :
> (...snip...)
> double[] input = new double[]{10.0, 10.0, 0};
> (...snip...)
>
> Matrix m = new Matrix4();
> m.setElement(0, 0, 0.1); // The X scale term
> m.setElement(1, 1, 0.1); // The Y scale term
> m.setElement(2, 2, 0.1); // The Z scale term
> m.setElement(0, 3, 0); // The X translation term
> m.setElement(1, 3, 0); // The Y translation term
> m.setElement(2, 3, 0); // The Z translation term
>
> The above outputs
> Output =100.0, 100.0, 0.0
I'm not sure to understand what the issue is... The above seems normal to me:
we
basically compute x = 10/0.1, y=10/0.1, z=0/0.1. What was the expected result?
Would it be possible to achieve it by editing the affine transform coefficients?
As a side note, I will be away for the next couple of days, so I may not be
able
to answer emails before a week.
Martin
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