There is an unsupported tile module which you can look at; I may kill 
the module because I don't have time / interest in making it real. The 
solution for me was to remember where in the world the tiles are (using 
a bounding box and crs) and then pass them through to the renderer as a 
GridCoverage2D object.  I only stored a small cache of tiles in memory; 
you should find that things like world wind or the wms tile spec allow 
you to come up with a unique URL for each tile; and then you just can 
use a LRU queue of tiles (ie separate out the dynamic loading from the 
moving and zooming).

Jody
> I'm trying to develop an Open Source map component for several mobile 
> platforms. For now I'm focused on J2ME but as soon as I figure out how 
> to do it there, I plan to develop iPhone and .Net mobile versions.
>
>  
> I managed to solve several issues like loading map tiles from the 
> network and identifying a tile map based on a latitude and longitude.
>
>  
> But now I have big problems with displaying that map on the mobile 
> device. I manage to draw tiles but I have trouble finding the right 
> algorithm and reference points to handle moving and zooming while 
> dynamically loading missing tiles.
>
>  
> I'll continue to search but I guess it's a very common use case so 
> there's got to be some hints out there, maybe in GeoTools code.
>
>  
> Does anyone know where I can find inspiration?
>
> -- 
> Sébastien Arbogast
>
> http://sebastien-arbogast.com
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