Hi Jody,

Moreover i have even worse situation.
I need to show balloon tips over that graphic symbols.
Problem is that balloon tip components that we have can 
be placed only over JComponent objects or something that 
is extended from it. I don't know how to access to those 
graphic symbols as objects, don't know if that is possible at all. 
Because of that i considering to dynamically create invisible JComponent 
objects over hitting area of every symbol and show balloon tips over it. 
To do that i will need to calculate hitting area considering screen
coordinates 
of graphic center (which i can get from world coordinates that i have always 
in database) and size of graphic symbol in pixels (i can calculate width and 
height of symbol from current map scale because size of symbol is specified
in 
SLD depending on scale denominators). However i am worried how this 
will work on performance and speed.
Another approach will be to draw symbols on top of the map, 
independently from geotools renderer and SLD but that can also produce 
big problems as i consider that i should have all layers rendered by map.
I would like to know what are you think about this and if you have some 
other ideas how to solve that problem.

Best regards.



Jody Garnett-2 wrote:
> 
> I know what you mean - it is a problem I have not solved yet for uDig.  
> We need to kind of consider what rules were used to render the image;  
> in order to get the resulting hit area. My own approach that I think  
> would be needed is to handle it in a similar manner to the label  
> cache; run all graphics through a data structure (in order to prevent  
> collisions) and use the same data structure to do the click lookup.
> 
> If your graphics are all the same size (this is usual) create your  
> query using the correct size when looking for the feature that was  
> clicked on.
> 
> Example - rendering points with 16x16 graphics. When the user clicks  
> use screen2world on a pixel at (x-7,y-7) to (x+7,y+7). This would give  
> you the bounds used to query your data set ... taking into account the  
> size of the graphics.
> 
> Jody
> 
> On 24/09/2009, at 4:47 AM, iceDice wrote:
> 
>>
>> Thanks Michael,
>>
>> What about SLD and his way of styling data. Is it somehow possible
>> to get width and height of graphic symbol in pixels on map?
>> Say that we have .png image and that we define <sld:Size>100</ 
>> sld:Size>
>> to that image. Is it possible to know graphic height and width in  
>> pixels
>> from
>> that information?
>> I need that because i want to catch mouse events when user enters  
>> and exits
>> that graphic symbol and show some pop-up window with informations on  
>> mouse
>> entered.
>>
>> Best regards.
>>
>>
>>
>> That helps me much.
>> What i need to know in every moment are SCREEN coordinates of external
>> graphic (which is used in SLD), depending on current map scale. I  
>> need to
>> get bounding box around external graphic in screen coordinates  
>> depending on
>> map scale. This is because external graphic object is of different  
>> size for
>> different
>> map scales.
>> What i have are world coordinates of center for every point. I am  
>> curious is
>> it
>> possible to get screen coordinates from world coordinates and  
>> current map
>> scale?
>> Also when we specify size of external graphic in SLD with
>> <sld:Size></sld:Size> is
>> it possible to get graphic height and width in pixels from it?
>>
>> mbedward wrote:
>>>
>>>> What i have are world coordinates of center for every point. I am  
>>>> curious
>>>> is
>>>> it
>>>> possible to get screen coordinates from world coordinates and  
>>>> current map
>>>> scale?
>>>
>>> mapFrame.getMapPane().getWorldToScreenTransform() is your friend
>>>
>>> Michael
>>>
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