More with the thinking; you can produce an icon factory of some sort that is 
called from PointSymbolizer; allowing you to draw directly on the graphics 
under control of the renderer.

Jody

On 29/09/2010, at 10:36 PM, LSA wrote:

> Jody and Michael,
> thanks for your ideas.
> 
> Geometry function is interesting, but not 100% of what I need. Maybe I will 
> use it somewhere else.
> 
> That is because Java2D API allows to draw things like glyphs and fonts, 
> whereas drawing it other way would be problematic.
> 
> I need fonts and things, because I am implemented my own custom labeling, 
> which place labels along point 'lines' (Line is group of points having same 
> LineId attribute).
> 
> Guys,
> thanks once again.
> 
> 
> On 9/29/2010 7:05 PM, Michael Bedward wrote:
>> Ah, nice. Lateral thinking !
>> (note to self, must learn how to do that one day)
>> 
>> So, that way Sergey could accomplish what he's trying to do with a
>> Style rather than fiddly map pane haccking - is that right ?
>> 
>> What do you think Sergey ?
>> 
>> Michael
>> 
>> 
>> On 29 September 2010 21:47, Jody Garnett wrote:
>> 
>>> One interesting suggestion would be to use a geometry function to create 
>>> the desired shape; and then a polygon symbolizer to draw it.
>>> 
>>> Jody
>>> 
>>> 
> 
> 
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