Hello Christian,

Check what version of sphinx you have - older versions (0.6x) have
problems with the docs. I'm using 1.07.

Michael

On 29 April 2011 14:21,  <[email protected]> wrote:
> As an tutorial here
> http://docs.geotools.org/latest/userguide/index.html ?
>
> Title: Affine Transform
>
> But before I start I should be able to build the docs
>
> mvn clean install produces an error
>
>
>      [exec] reST markup error:
>      [exec] /home/christian/gt-trunk/docs/user/faq.txt:18: (SEVERE/4)
> Problems with "include" directive path:
>      [exec] IOError: [Errno 2] No such file or directory: '/welcome/faq.txt'.
>
> Some hints ?
>
>
> Quoting Jody Garnett <[email protected]>:
>
>> Would you like to add this to the documentation?
>>
>> Formally the referencing documentation asks people to understand
>> what an affine transform is; providing this background would be more
>>  useful.
>>
>> --
>> Jody Garnett
>>
>> On Thursday, 28 April 2011 at 11:34 PM, [email protected] wrote:
>>> Some times ago I wrote a mail about AffineTransforms, perhaps it
>>> helps. It is possible to draw pixels using world coordinates. Please
>>> read below
>>> ----------------
>>>
>>> Some mathematical basics here.
>>> An affine transform is a powerful mechanism to transform coordinates.
>>> To get the new
>>> coordinates x' and y', the following calculation is done.
>>>
>>> [ x'] [ m00 m01 m02 ] [ x ] [ m00x + m01y + m02 ]
>>> [ y'] = [ m10 m11 m12 ] [ y ] = [ m10x + m11y + m12 ]
>>> [ 1 ] [ 0 0 1 ] [ 1 ] = [ 0 + 0 + 1 ]
>>>
>>> A simple example:
>>> if you want to shift a point 5 units on the x axis and -7 units at the
>>> y axis, the
>>> following matrix is needed
>>>
>>> [ 1 0 5 ]
>>> [ 0 1 -7 ]
>>> [ 0 0 1 ]
>>>
>>> Of course, you can say this is easy, x'=x+5 and y'=y-7 would do the same.
>>>
>>> Another one, lets do some scaling, say factor 3
>>>
>>> [ 3 0 0 ]
>>> [ 0 3 0 ]
>>> [ 0 0 1 ]
>>>
>>> This is easy too, x'=x*3 and y'=y*3 would the job.
>>>
>>> The power of affine transforms is that you can combine multiple
>>> matrices into a single
>>> one, doing a set of individual transformations within one step. There
>>> is a java method
>>> "concatenate(AffineTransform)" for the AffineTransform class. But be
>>> careful, given 3
>>> transformatons A,B,C and you want to combine them in this order, you
>>> have to go from
>>> right to left.
>>> C concatenate B concatenate A will give you the expected result.
>>>
>>> A mapping from world coordinates to pixel coordinates needs some
>>> operations but can be
>>> done within one affine transformation.
>>>
>>> The second powerful feature is that you can create an inverse
>>> transform (Method
>>> createInverse), which will do the mapping in the other direction out
>>> of the box.
>>>
>>> Believe me, if you are used to use AffineTransform objects, you will
>>> use them forever.
>>>
>>> Hope this helps
>>> Cheers
>>> Christian
>>> -----------
>>>
>>>
>>> Quoting Francesca Martelli <[email protected]>:
>>>
>>> > Hi all,
>>> > I have a problem with translation from utm coordinates in screen pixel
>>> > position. I have already seen the tutorials (world2screen,
>>> > data2world...), but examples reported there seem do not work in my case.
>>> >
>>> > I have a mapContext with shapefiles in a jmappane, and I would like to
>>> > paint a point (with position expressed in UTM coordinates) over the map.
>>> >
>>> > Any help is greatly appreciated.
>>> > Francesca
>>> >
>>> >
>>> > --
>>> > Francesca Martelli, Computer Science Ph.D.
>>> > Algorithms and Computational Mathematics Group, IIT - CNR, Pisa
>>> > Phone: +39 050 315 3191 (office), +39 050 315 2333 (fax)
>>> > http://www.iit.cnr.it/francesca.martelli/
>>> > email: [email protected]
>>> >
>>> >
>>> >
>>> >
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>>
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