On Thu, May 5, 2011 at 6:16 PM, Ryan Ripken <[email protected]> wrote:
> Andrea - Thanks for sharing! Those look great and are nice tricks to have on
> hand.  What ended up being the major bottleneck?

java2d itself, it has a vm wide lock happening with antialiased rendering that
basically makes it impossible to have more than 3-4 concurrent threads actually
doing any rendering work

Cheers
Andrea


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Ing. Andrea Aime
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