Icky or not, I signed up just to check it out. I couldn't agree more  
about the metaphor, but to throw myself into the spirit of it, I chose  
the handle "GeorgeMetesky" when I registered. Those who were sentient  
in the 50s will recognize the name.

A lot of games have drama and danger and violence. What makes Turf  
Bombing "icky" is that it steps out of the usual self-contained game  
world and into our neighborhoods.  Maybe the middle ground is to add a  
fantasy layer on top of the real world maps so that we distance it  
from clearly from reality. For example, we're ghostbusters laying down  
anti-ghost roach motels. The traps have a limited effective life and  
the ghosts will try to come back near the edges of our territory. The  
game could use its Google Map underpinnings to create notices like:  
"The ghosts have just infected the Starbucks at 17 Maple Street,  
causing customers to spit out their scones. "  To bring the game back  
to reality, it might be fun to drive past a place and remember the  
virtual damage that occurred there.

Bottom line: Turf Bombing is technically cool and conceptually  
problematic. I hope version 2 takes a different turn.
::: Bernie :::
-- 
Bernie Dodge, PhD - Professor of Educational Technology
San Diego State University. 619.594.7401
Blog - http://webquest.org/bdodge/
The WebQuest Page - http://webquest.org

"Hell is other people's ringtones."  - Jean Paul Sartre

On Nov 15, 2008, at 11:50 AM, Dan Brickley wrote:

> P Kishor wrote:
>> On 11/15/08, Che-Wei Wang <[EMAIL PROTECTED]> wrote:
>>> http://turfbombing.com/
>>>
>>> Turf Bombing is a location-based war game which rewards and  
>>> encourages
>>> traveling and learning about different neighborhoods.
>>>
>>> This game requires a laptop and works anywhere in the world where  
>>> there's a
>>> wifi connection. Your laptop's wifi connection is used to  
>>> triangulate your
>>> position.
>>>
>>> Teams are assigned by the zip code of your home address. The goal  
>>> of each
>>> team is to gain as much territory as possible.
>>>
>>> Territories are acquired as players plant time bombs at different  
>>> locations
>>> in physical space. If the bomb is not diffused by a local team  
>>> member in
>>> time, the bomb will explode and the territory will be turned over  
>>> to the
>>> team that planted the bomb.
>>
>>
>> I wish some other metaphor were used here. I can imagine sitting down
>> in an airport, and starting to "plant time bombs at different
>> locations in physical space" to while away the layover, and then...
>>
>>
>> ...being led away in handcuffs.
>
> Yeah, this was my reaction too. The game sounds great, and encouraging
> exploration of neighbourhoods is a very very worthy goal. But the bomb
> planting bit kind of kills the mood. Shoot-em-up games are all very  
> well
> when confined to fantasy land, but when brought into reality it's a  
> bit
> more erm, icky...
>
> Dan
>
> _______________________________________________
> Geowanking mailing list
> [email protected]
> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org


_______________________________________________
Geowanking mailing list
[email protected]
http://geowanking.org/mailman/listinfo/geowanking_geowanking.org

Reply via email to