Hi Andy,

Andy Turner schrieb:
Hi,

Maybe this helps:

If you have 3 points and you specify them with x, y values and their values on 
some 2D spatial reference system relative to an origin are:

100, 200
101, 200
102, 200

If you set a new relative origin at 100, 200, then all you need store for the 
points is:
0, 0
1, 0
2, 0


this is absolutely clear to me...
In this example you do not win a lot, and it will depend on the nature of the 
numbers used (precision and range etc), but I hope it helps imagine instances 
when it helps greatly.

this is true for human minds but not neccessarily for computers.
Furthermore, again depending on the calculations done with the numbers, error 
caused by imprecise calculations will tend to be less with less extreme numbers.


this is also not nesseccarily true for computers. Who says that you have to do the operations with single or double precision? Its just a performance based reason for not using higher precision representation for numbers...

In the end, even If you have everything in local coordinates, some referencing between you (your device) the object to display and the absolute model of space around you have to be made. And as soon you will also display objects from say another vendor in an other local representation you have to transform it to an other "parenting" coordinate system... so why not directly represent all the objects in the same system?
In 2D there is no question about that at all...

best regards,
Christian

So, one reason is to reduce storage, another is to cope with imprecision.

Best wishes,

Andy
http://www.geog.leeds.ac.uk/people/a.turner/
-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Christian Willmes
Sent: 01 September 2009 19:21
To: Ron Lake
Cc: geojson; [email protected]; GeoRSS
Subject: Re: [Geowanking] [georss] [Geojson] simple 3D geocode for AR

Hi all,

Maybe I don't understand what you talking about the necessity to use local coordinate systems, so can one please clarify to me, why one can't (or should not) model - as precisely as you just want - every single (not moving) point on earth in a Geocentric Spatial Reference Frame [1]?

I see that actually the process of 3D modelling and grouping of objects in systems with a own origin makes sense, but I can't see why a computer can't do the same mathematical operations on numbers with just some more digits?

Maybe I'm just blocked on that issue in the moment... :-/

Thanks and regards

Christian

[1] http://www.euclideanspace.com/threed/solidmodel/geospatial/geocentric/index.htm


Ron Lake schrieb:
You will need other local coordinate systems.

R

-----Original Message-----
From: Mike Liebhold [mailto:[email protected]] Sent: August 31, 2009 5:13 PM
To: Chris Goad
Cc: Christian Willmes; Ron Lake; geojson; [email protected];
GeoRSS
Subject: Re: [Geowanking] [georss] [Geojson] simple 3D geocode for AR

H'mm. all great thoughts, mostly about camera focal planes grids, pattern matching and spatial query formulations,

I'm still thinking more about  the geocoded media, created for AR.

How will these sometimes sometimes huge, often, very small, data chunks

describe their precise 3D postion, for -- maximum discovery-- by the maximum number of crawlers, for yet to be invented fossgeo ar clients , .com ar clients like layar and mobilzy, and 1000 more to follow shortly, 3D map clients like google earth and bing [cringe], VR worlds, mmorpgs, the whole web, etc.

Maybe it's just a URI including lat.lon.elev....crs... ?

now wondering if the location semantics in the URI could be as plain language simple as a delicious, facebook or twitter URL.


?

Chris Goad wrote:
There is a substantive issue here to do with local coordinate systems. When representing the features of a particular object it is sometimes useful to employ coordinates local to that object, and represent separately the position of the object in the world or relative to its parent in a heirarchy. Reasons: The coordinates of features relative to the object may be known more accurately than global position of the object, and an AR device's relative position to
the object might also be known with greater precision than its global position. The object may not have a fixed position (eg AR on board a ship). The representation is more compact.

3d modeling formalisms support this (and full GML does too), but GeoRSS, GeoJSON, and KML do not. This is probably an argument for going to represententations built for 3d in the first place for AR applications where local coordinates play a necessary role, but concievably there is a niche for our lightweight geo standards extended by addition of a transformation node.


-- Chris

----- Original Message ----- From: "Christian Willmes" <[email protected]>
To: "Mike Liebhold" <[email protected]>
Cc: "Ron Lake" <[email protected]>; "geojson" <[email protected]>; <[email protected]>; "GeoRSS" <[email protected]>
Sent: Friday, August 28, 2009 6:00 PM
Subject: Re: [Geowanking] [georss] [Geojson] simple 3D geocode for AR


Hi,

whats the problem here? Its simple coordiante transformation stuff...
or do I miss something?!

The device gets the geocoordinates from the web, and computes those using its own position and orientation to local camera
coordinates....
its that simple... I think. ;-)

regards,
Christian

Mike Liebhold schrieb:
Ron Lake wrote:
The most logical coordinate
system for locating such items is a rectilinear coordinate system (x-y-z
frame) centered (origin) at the focal point of the camera.
What's the use case?

In most cases, we probably can assume that the geo-annotations exist
independent of the viewpoint; e.g. a viewer should be able to see the note attached to a restaurant from any perspective as they pass on a sidewalk, or drive by.

In that case, we need absolute coordinates, not relative to the camera perspective.

imho

Mike
Cheers

Ron


-----Original Message-----
From: Mike Liebhold [mailto:[email protected]] Sent: August 28, 2009 2:05 PM
To: Ron Lake
Cc: Joshua Lieberman; [email protected]; geojson; GeoRSS
Subject: Re: [georss] [Geojson] simple 3D geocode for AR

Ron Lake wrote:
The use of geographic coordinates for [location of things in the field
of view relative to the camera] likely does not. [ make sense]

Ron,

This is really counter intuitive, Can you explain what you mean?

- Mike
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Joshua
Lieberman
Sent: August 28, 2009 11:03 AM
To: [email protected]
Cc: geojson; GeoRSS
Subject: Re: [georss] [Geojson] simple 3D geocode for AR

In both GeoRSS GML and GeoJSON, some explicit CRS needs to be specified to use 3-coordinate locations. The simplest one for GeoRSS seems to be epsg:4979 ( urn:ogc:def:crs:EPSG:4979 ). It would need a slight modification to support the GeoJSON long-lat encoding. Otherwise use GeoRSS Simple and the elev property.

e.g.

<georss:elev>346</georss:elev>
<georss:point>42.3234 -173.234134</georss:point>

Well-known text description of 4979
(http://spatialreference.org/ref/epsg/4979/ )
GEOGCS["WGS 84", DATUM["World Geodetic System 1984", SPHEROID["WGS
84",
6378137.0,298.257223563, AUTHORITY["EPSG","7030"]], AUTHORITY["EPSG","6326"]], PRIMEM["Greenwich",0.0, AUTHORITY["EPSG","8901"]], UNIT["degree",0.017453292519943295], AXIS["Geodetic latitude",NORTH], AXIS["Geodetic longitude",EAST], AXIS["Ellipsoidal height",UP], AUTHORITY["EPSG","4979"]]

Josh

On Aug 28, 2009, at 1:05 PM, Ron Lake wrote:

Sorry my example should have been

<Point id = "P1" CRS = "http://www.blah.bla/standardCRS.xml";>
<coordinates>100 200 150</coordinates>
</Point>

But the argument is the same. Similar encodings can be made in
JSON
etc.

R

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andrew
Turner
Sent: August 28, 2009 9:57 AM
To: [email protected]; GeoRSS; geojson
Subject: Re: [georss] [Geojson] simple 3D geocode for AR

Simplest?

Just include a 3rd coordinate in GeoRSS-Simple point or GeoJSON
point.
No, this is not explicitly valid. But you see where that
discussion
gets us. Long windy roads of elusive semantic talk (arguably
necessary
in the lon term, but not simple or useable *now*, which is when
people
are building these tools).

If we lose interest without achieving a near term concensus,
developers will just do arbitrary, different solutions. Give them
a
simple answer now, even if it makes your
strict-validation-only-skin
crawl just a little bit. :)

So I say just do it, and we'll catch up with documenting it as
uses
emerge.

Also, KML already supports 3D points.

Andrew



(via mobile)

On Aug 27, 2009, at 4:35 PM, Mike Liebhold <[email protected]> wrote:

A friend wrote me with a request for clarification on a topic
we've
discussed many times here, but every time we've approached a
consensus the answer seems elusive.

Many devleopers are starting to create applications for iPhones
and
Android phones to view location specific data through the
viewfinder using the -imprecise- capabilities of the built in
gps
and compass and applications platforms like Layar.

The question:

What is the -simplest- way to geocode a geoannotation in 3D
using
geoRSS/Atom, geojson, KML ....?

(Is there a practical reason why WGS '84 shouldn't be implicit,
and
a CRS lookup NOT be required?)


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