This might be related:

http://andywoodruff.com/blog/zombie-psychogeography/

This is a GIS/GPS-related game where it makes way-finding more playful.

Best,
Sen

On Mon, Sep 24, 2012 at 10:08 PM, Kevin Slavin <[email protected]> wrote:

> On this topic:
>
> if there's anyone who's pursuing these exact kind of things... namely,
> understanding the value of building proper Playful Systems, far beyond the
> "points and badges" of gamification... particularly as these systems
> intersect with physical space...
>
> I'm starting a lab to dream up and build such things in January. The lab
> is funded, and East Coast based.
>
> It's not public yet, so I can't release the details, but I'd love to
> correspond with anyone who'd be interested in joining something like that.
>
> Because it's not quite public, I ask that you not broadcast or repost this
> elsewhere, but feel free to forward to specific people who you think would
> be interested.
>
>
>
>
>
> On Mon, Sep 24, 2012 at 9:36 PM, R E Sieber <[email protected]> wrote:
>
>> BTW, I hope to be on sabbatical next year, where I'm going to try to
>> gamify a climate model. Well, at least insert more geoweb into it and then
>> put in more geoviz.
>>
>> Our early attempts are EdGCM and EZgcm.
>>
>> Renee
>>
>>
>> On 12-09-25 12:23 AM, Anselm Hook wrote:
>>
>>> Echoing Kevin: 'gamification' doesn't really make sense to me; it
>>> doesn't capture the essence of what is going on - it's not an awful
>>> term but it is kind of like a bubble gum theory - it doesn't explain
>>> it just recasts in new language.
>>>
>>> The term I like more is 'cartoonification' : taking the complexity of
>>> the world and translating into something that anybody can understand.
>>> People are pretty busy and don't really have time to understand
>>> complex ideas in every domain - games are a way to connect goals to
>>> primal human instincts... and well I dunno.. more fun.
>>>
>>> Recently my team launched an app called Dekko - http://dekko.co that
>>> explores the technical requirements around this; we're doing "strong
>>> AR" where we tightly bind augmented information on top of the real
>>> world by building a 3d point cloud in real time that you can overlay
>>> data on. It could be used for those kinds of apps ( as the technology
>>> improves ).
>>>
>>> For example some day (as I've mentioned ad nauseum) I really want to
>>> try build a watershed modeler where you can hold up AR glasses and
>>> look around you and see nearby watersheds and cartoonified versions of
>>> some of the wildlife. I was thinking fishes would be easiest. Each
>>> fish would be a proxy stand in for say 10000 fish and it's health and
>>> demeanor would hint at the underlying data. The idea then would be to
>>> try daylight streams, remove dams or tires and garbage, remove
>>> concrete channels etc - and otheriwse heal streams. The fishes would
>>> become your friends and thank you as the river system health
>>> improved... (or die horrible deaths).
>>>
>>> Also, personally my friend Chach and I recently did
>>> http://lemonopoly.org which is a slow game - designed to be played out
>>> over a period of a decade or so. It is an urban agriculture focused
>>> experience where the win condition is "to make the Bay Area lemon
>>> independent". There are viruses affecting lemon trees and other
>>> concerns which help connect a fun light game experience to something
>>> that has real meaning.
>>>
>>> I usually have 3 critieria for work: 1) It should be fun to do 2) It
>>> should cover its own costs 3) It should have meaning. I like the idea
>>> of connecting games to the real world because the real world is
>>> awesome and I don't really like being inside very much anyway; so
>>> helping other people value the outside too I figure would make more
>>> outside exist.
>>>
>>> There's a huge community of experience designers in the bay area who
>>> do stuff like that - JTTEON is an amazing example of this. Has totally
>>> changed how I see city streets. There's also the Come Out and Play
>>> festival going on soon... http://comeoutandplaysf.org/ ... and too
>>> much other stuff to scribble in the margins of this brief note...
>>>
>>> a
>>>
>>>
>>>
>>>
>>>
>>> On Mon, Sep 24, 2012 at 8:17 PM, Eric Wolf <[email protected]> wrote:
>>>
>>>> The USGS National Map Corps ( http://nationalmap.gov/**
>>>> TheNationalMapCorps/ <http://nationalmap.gov/TheNationalMapCorps/> )
>>>> is hoping to use game-like concepts in the future. There is a stated
>>>> intent
>>>> to engage Scouts, 4H and schools. Because the program only works on a
>>>> small
>>>> set of features, it's easier to guide people towards quality rather than
>>>> quantity. The USGS is specifically trying to create program that is
>>>> sustainable and ensures completeness. There will be an "editorial" level
>>>> called Adopt-a-Quad which is designed to encourage quality review. The
>>>> great
>>>> thing about something like a scout badge is that every year there are
>>>> new
>>>> scouts reaching the level where they want to acquire the badge
>>>> (sustainable). By "gamifying" the Adopt-a-Quad, the more remote areas
>>>> stand
>>>> a better change of being mapped (completeness).
>>>>
>>>> -Eric Wolf
>>>> (Speaking unofficially)
>>>>
>>>> P.S. The USGS is still working on the Open File Report on Phase 2 of the
>>>> program that includes data relating quantity and quality. Watch for
>>>> those
>>>> publications soon.
>>>>
>>>> -=--=---=----=----=---=--=-=--**=---=----=---=--=-=-
>>>> Eric B. Wolf                           720-334-7734
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Sep 24, 2012 at 4:49 PM, Stefan Keller <[email protected]>
>>>> wrote:
>>>>
>>>>>
>>>>> Hi,
>>>>>
>>>>> Recently I stumbled upon Gamification. Seems to be a hype now.
>>>>> Does anybody have experience with (or ideas about) "Gamification of
>>>>> GIS" and/or "Gamification of OpenStreetMap"?
>>>>>
>>>>> Yours, Stefan
>>>>>
>>>>> ______________________________**_________________
>>>>> Geowanking mailing list
>>>>> [email protected]
>>>>> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org>
>>>>>
>>>>
>>>>
>>>>
>>>> ______________________________**_________________
>>>> Geowanking mailing list
>>>> [email protected]
>>>> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org>
>>>>
>>>>
>>>
>>>
>>>
>>
>> ______________________________**_________________
>> Geowanking mailing list
>> [email protected]
>> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org>
>>
>
>
> _______________________________________________
> Geowanking mailing list
> [email protected]
> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org
>
>


-- 
Sen Xu
Senior Data Engineer, INOME, Inc.
Ph.D Candidate, Department of Geography, GeoVISTA Center,
Pennsylvania State University, University Park, PA, USA
http://senxu.net
_______________________________________________
Geowanking mailing list
[email protected]
http://geowanking.org/mailman/listinfo/geowanking_geowanking.org

Reply via email to