This might be related: http://andywoodruff.com/blog/zombie-psychogeography/
This is a GIS/GPS-related game where it makes way-finding more playful. Best, Sen On Mon, Sep 24, 2012 at 10:08 PM, Kevin Slavin <[email protected]> wrote: > On this topic: > > if there's anyone who's pursuing these exact kind of things... namely, > understanding the value of building proper Playful Systems, far beyond the > "points and badges" of gamification... particularly as these systems > intersect with physical space... > > I'm starting a lab to dream up and build such things in January. The lab > is funded, and East Coast based. > > It's not public yet, so I can't release the details, but I'd love to > correspond with anyone who'd be interested in joining something like that. > > Because it's not quite public, I ask that you not broadcast or repost this > elsewhere, but feel free to forward to specific people who you think would > be interested. > > > > > > On Mon, Sep 24, 2012 at 9:36 PM, R E Sieber <[email protected]> wrote: > >> BTW, I hope to be on sabbatical next year, where I'm going to try to >> gamify a climate model. Well, at least insert more geoweb into it and then >> put in more geoviz. >> >> Our early attempts are EdGCM and EZgcm. >> >> Renee >> >> >> On 12-09-25 12:23 AM, Anselm Hook wrote: >> >>> Echoing Kevin: 'gamification' doesn't really make sense to me; it >>> doesn't capture the essence of what is going on - it's not an awful >>> term but it is kind of like a bubble gum theory - it doesn't explain >>> it just recasts in new language. >>> >>> The term I like more is 'cartoonification' : taking the complexity of >>> the world and translating into something that anybody can understand. >>> People are pretty busy and don't really have time to understand >>> complex ideas in every domain - games are a way to connect goals to >>> primal human instincts... and well I dunno.. more fun. >>> >>> Recently my team launched an app called Dekko - http://dekko.co that >>> explores the technical requirements around this; we're doing "strong >>> AR" where we tightly bind augmented information on top of the real >>> world by building a 3d point cloud in real time that you can overlay >>> data on. It could be used for those kinds of apps ( as the technology >>> improves ). >>> >>> For example some day (as I've mentioned ad nauseum) I really want to >>> try build a watershed modeler where you can hold up AR glasses and >>> look around you and see nearby watersheds and cartoonified versions of >>> some of the wildlife. I was thinking fishes would be easiest. Each >>> fish would be a proxy stand in for say 10000 fish and it's health and >>> demeanor would hint at the underlying data. The idea then would be to >>> try daylight streams, remove dams or tires and garbage, remove >>> concrete channels etc - and otheriwse heal streams. The fishes would >>> become your friends and thank you as the river system health >>> improved... (or die horrible deaths). >>> >>> Also, personally my friend Chach and I recently did >>> http://lemonopoly.org which is a slow game - designed to be played out >>> over a period of a decade or so. It is an urban agriculture focused >>> experience where the win condition is "to make the Bay Area lemon >>> independent". There are viruses affecting lemon trees and other >>> concerns which help connect a fun light game experience to something >>> that has real meaning. >>> >>> I usually have 3 critieria for work: 1) It should be fun to do 2) It >>> should cover its own costs 3) It should have meaning. I like the idea >>> of connecting games to the real world because the real world is >>> awesome and I don't really like being inside very much anyway; so >>> helping other people value the outside too I figure would make more >>> outside exist. >>> >>> There's a huge community of experience designers in the bay area who >>> do stuff like that - JTTEON is an amazing example of this. Has totally >>> changed how I see city streets. There's also the Come Out and Play >>> festival going on soon... http://comeoutandplaysf.org/ ... and too >>> much other stuff to scribble in the margins of this brief note... >>> >>> a >>> >>> >>> >>> >>> >>> On Mon, Sep 24, 2012 at 8:17 PM, Eric Wolf <[email protected]> wrote: >>> >>>> The USGS National Map Corps ( http://nationalmap.gov/** >>>> TheNationalMapCorps/ <http://nationalmap.gov/TheNationalMapCorps/> ) >>>> is hoping to use game-like concepts in the future. There is a stated >>>> intent >>>> to engage Scouts, 4H and schools. Because the program only works on a >>>> small >>>> set of features, it's easier to guide people towards quality rather than >>>> quantity. The USGS is specifically trying to create program that is >>>> sustainable and ensures completeness. There will be an "editorial" level >>>> called Adopt-a-Quad which is designed to encourage quality review. The >>>> great >>>> thing about something like a scout badge is that every year there are >>>> new >>>> scouts reaching the level where they want to acquire the badge >>>> (sustainable). By "gamifying" the Adopt-a-Quad, the more remote areas >>>> stand >>>> a better change of being mapped (completeness). >>>> >>>> -Eric Wolf >>>> (Speaking unofficially) >>>> >>>> P.S. The USGS is still working on the Open File Report on Phase 2 of the >>>> program that includes data relating quantity and quality. Watch for >>>> those >>>> publications soon. >>>> >>>> -=--=---=----=----=---=--=-=--**=---=----=---=--=-=- >>>> Eric B. Wolf 720-334-7734 >>>> >>>> >>>> >>>> >>>> >>>> On Mon, Sep 24, 2012 at 4:49 PM, Stefan Keller <[email protected]> >>>> wrote: >>>> >>>>> >>>>> Hi, >>>>> >>>>> Recently I stumbled upon Gamification. Seems to be a hype now. >>>>> Does anybody have experience with (or ideas about) "Gamification of >>>>> GIS" and/or "Gamification of OpenStreetMap"? >>>>> >>>>> Yours, Stefan >>>>> >>>>> ______________________________**_________________ >>>>> Geowanking mailing list >>>>> [email protected] >>>>> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org> >>>>> >>>> >>>> >>>> >>>> ______________________________**_________________ >>>> Geowanking mailing list >>>> [email protected] >>>> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org> >>>> >>>> >>> >>> >>> >> >> ______________________________**_________________ >> Geowanking mailing list >> [email protected] >> http://geowanking.org/mailman/**listinfo/geowanking_**geowanking.org<http://geowanking.org/mailman/listinfo/geowanking_geowanking.org> >> > > > _______________________________________________ > Geowanking mailing list > [email protected] > http://geowanking.org/mailman/listinfo/geowanking_geowanking.org > > -- Sen Xu Senior Data Engineer, INOME, Inc. Ph.D Candidate, Department of Geography, GeoVISTA Center, Pennsylvania State University, University Park, PA, USA http://senxu.net
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