This may be kind of obscure, but I was inspired by Will Crowther and Scott 
Adams, two of the first developers of the adventure game genre:

http://en.wikipedia.org/wiki/William_Crowther
http://en.wikipedia.org/wiki/Scott_Adams_%28game_designer%29

My inspiration was mostly from the game Colossal Cave Adventure, where Will 
Crowther used his exploration of the Mammoth Cave system in Kentucky to build 
his first adventure game. In some ways I see us going full circle but instead 
of mapping a game on the PC based on a real-world location, you'll eventually 
see outdoor handheld games literally mapped to a real-world location.

Of course my approach is on the GPS (geolocation tech) side, not so much on the 
mapping side.

Jeremy

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Annalee Newitz
Sent: Friday, July 14, 2006 3:08 PM
To: [email protected]
Subject: [Geowanking] mapping philosophies?

I'm in the early stages of researching an article about map hackers for 
Wired magazine -- I know the term "map hackers" is vague, but that will 
change.  What I'm wondering is whether folks here have been inspired by 
any particular philosophies or theories of geography in their work? Is 
there a Norbert Wiener or Lawrence Lessig of the geowank world? Somebody 
who is geeky but also policy-minded or philosophical, whose ideas have 
inspired you to make map tools or build geolocation tech?

Annalee

-- 
Annalee Newitz

writer: science, technology, pop culture, sex
http://www.techsploitation.com/
*
editor: other
http://www.othermag.org
*
contributing editor: Wired
http://www.wiredmag.com

_______________________________________________
Geowanking mailing list
[email protected]
http://lists.burri.to/mailman/listinfo/geowanking
_______________________________________________
Geowanking mailing list
[email protected]
http://lists.burri.to/mailman/listinfo/geowanking

Reply via email to