My own sense has been that VR is something of a tar-pit and that
Augmented Reality to close to VR for comfort.  Having watched VRML
ensnare and sink so many ventures I wonder if the same thing would
happen with an intersection between cartography and visualization.

I used to write video games and quite a few that were immersive 3D.
In that role I used to hang out with the VRML community, watching them
go through their contortions as they tried to define the VRML spec
(and the atrocity that is now X3D).  Oddly, the geo enthusiast get
togethers we see today are in fact almost a perfect mirror of the
kinds of VRML get-togethers that used to happen back in the late 90's;
a variety of participants some backed by ventures, other by passion,
absorbed in the possibilities of a technology.... but all mostly
really just contributing to the heat death of the universe.

In the last go-round VR failed to succeed on the web for a variety of
reasons, competition, lack of cohesion, internecine wars over a
ideologically starved space, but perhaps mostly because the
enthusiasts went after the lowest hanging fruit: capturing
'appearance' rather than 'behavior'.

You can see this in the way the VRML grammer has most of its emphasis
on static geometry as opposed to parametric or procedural geometry and
in the way it has very little emphasis on constraints over time or on
simulation at all.  One would have imagined a very rich physical
dynamics model for VRML defining many kinds of joint and contact
constraints - but in fact is is impoverished in that regard.  What
they wanted was to upload themselves into a furry wonderland, and what
they got was a simple grammer for defining buckets of vertices and
polygons...  A form versus function argument.

Insofar as a geo 3d interest group; it seems like such a group should
focus on modelling the behavior of systems; with the trite ideas such
as decorating 3d space with post-it notes or drawing static geometry
on 3d space being treated as something that is taken for granted; yes
needed but aspirational no.

Basically (IMHO) if you want to build something truly durable, then
you have to dig deep into the heart of where value is.  I don't see a
lot of value in just doing the world in 3d; it's been articulated for
years as a thesis, there's a huge amount of expertise that should have
done this already and the digital landscape is riddled with
half-hearted attempts to do just that; whose developers walked away
eventually out of sheer boredom.

But there is value in simulating the world; its behavior over time and
the rules that drive the construction of the artifacts that we see in
it.  The difference is that in the former you are manually plunking
down a bunch of buildings and calling it a city and in the latter you
are building a time machine.  In the former you have buckets of points
and polygons and in the latter you have scripts that can grow
buildings and can be used to graph interactions between different
phenomena.

The poignancy of our planet, its urban landscape, its beauty, was
drawn home to me while flying out of OAK on this last friday just as
the sun was setting.  Looking down through rifts of cloud at trails of
light and the shadows of buildings illuminated by the evening dusk one
really did have a sense of being a god over a next-generation video
game.  As the sun faded one was left only with an abstract sketch of
human habitat in halogen and phospher. At that moment I happened to be
reading 'In the Absence of the Sacred' which talks about how quickly
our urban culture has colonized the world...

 http://www.scottlondon.com/reviews/mander.html

...and I could see what he was referring to directly by just looking
out the window.  It would have been wonderful to have a smart window
showing not just the digital facts (who was where, what was where) but
of how it came to be there; its flow over time, and where it was
going. To see not just the present but to see through the layers of
time as well...

I did like this earlier, appropriate, comment cited by Kevin Kelly
regarding situational awareness if others missed it:

 http://www.kk.org/helpwanted/archives/001084.php

- a
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