I've been thinking about use case for indoor gis ... including AR, augmented reality, and immersive media. The core use case is handheld AR: just hold up the viewfinder on your phone and imagine geocoded hyperlinks, 3d vectors & polygons, and even photrealistic media, overlaid on the realworld view.

Also noting the absence of simple semantic 3D links between georss-kml- wfs/gml-arcgis, cad collada), and VR open models (eg. ibm/SL, vrml), oh and cityml, to and innumerable others. Fundamental requirment is an atomically simple coordinate description eg. a 3d georss, and then a robust consensus foss app stack for people to casually or formally annotate - near field - 3d geospace and, ideally for importing & mashing cool 3D data from other domains, 3Dgis, CAD, games, virtual worlds

Aside CAD companies ( andrew turner points out that Geoff Zeiss gave a great presentation at GISDay on autocad's work on indoor/internal GIS) and one nokia sponsored hack in BC, ( http://giswww1.bcit.ca/georanger/ ), I don't see anyone really working on FOSS indoor gis, There seems to be all kinds of indoor postitioning tech around +hax. (http://www.indoorlbs.com/ ) just any apparent grass roots work on indoor gis software,
anyone know of related work on indoor 3d gis for these kinds of apps ?

or care to specultate on an open geo stack for AR and immersive media?
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