I dunno if we're going to have a wherecamp this year, but i've been told to stay tuned:

If we do get together, I'd like to propose one thread, that I will be happy to host:


- from open maps to open spaces-

the world is getting really good at making and using 2D maps. Let's get up off these 2d planes of thinking!! I propose launching a serious effort to develop common open coding for 3D realspace!


What do I mean:

3D map views and spatial applications that are useful very near-field to use 3D geocoded data and media

Let's assume that very soon 3D data will be easily accessed through a handheld digital viewfinders, not glasses. (Take our your phone cam. look through the viewfinder and imagine you can see links, annotations, vectors, polygons and complex objects overlaid on the real world in 3space, )

Every infinite detail of every cubic volume of physical space can be digitally described detailed 3D and linked. Ideally this dense near-field infromation can be searched, blended and ideally viewed, and used casually

this is near-field geography for micro-locations - a great hacking frontier: Developing easiest ways to use and blend 3D data in near-field applications like augmented reality, sensorwebs, robotics, immersive media, realworld-virtual worlds . . .

Besides a stone simple 3D georss, and a spectrum of 'blended realities; dev tools, we need to understand semantics, mining, normalizing, renedering and interactiung with many legacy,, foriegn or discrete data imported from 3d gis, cad, rfids, and other local sensors, virtual worlds, gamespaces, . . .

/me virtually writing proposal in box with felt marker on wherecamp session schedule wall chart.

< mikeliebhold >




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