I dunno if we're going to have a wherecamp this year, but i've been told
to stay tuned:
If we do get together, I'd like to propose one thread, that I will be
happy to host:
- from open maps to open spaces-
the world is getting really good at making and using 2D maps. Let's get
up off these 2d planes of thinking!! I propose launching a serious
effort to develop common open coding for 3D realspace!
What do I mean:
3D map views and spatial applications that are useful very near-field
to use 3D geocoded data and media
Let's assume that very soon 3D data will be easily accessed through a
handheld digital viewfinders, not glasses. (Take our your phone cam.
look through the viewfinder and imagine you can see links, annotations,
vectors, polygons and complex objects overlaid on the real world in
3space, )
Every infinite detail of every cubic volume of physical space can be
digitally described detailed 3D and linked. Ideally this dense
near-field infromation can be searched, blended and ideally viewed,
and used casually
this is near-field geography for micro-locations - a great hacking
frontier: Developing easiest ways to use and blend 3D data in near-field
applications like augmented reality, sensorwebs, robotics, immersive
media, realworld-virtual worlds . . .
Besides a stone simple 3D georss, and a spectrum of 'blended realities;
dev tools, we need to understand semantics, mining, normalizing,
renedering and interactiung with many legacy,, foriegn or discrete
data imported from 3d gis, cad, rfids, and other local sensors, virtual
worlds, gamespaces, . . .
/me virtually writing proposal in box with felt marker on wherecamp
session schedule wall chart.
< mikeliebhold >
_______________________________________________
Geowanking mailing list
[email protected]
http://lists.burri.to/mailman/listinfo/geowanking