I have attached a very quick game that I made up using goldfish crackers.  I 
based it somewhat off of another game that I found online, but I couldn't find 
the original just now.  It takes about 5 minutes max to run, and definitely 
works best with a small class.  I used it in a graduate class of about 15 
students and it worked well as a starting point to a really good class 
discussion about tragedy of the commons and sustainability.

Be warned however that after you give the instructions each 'round' of the game 
takes about 20 seconds as everyone takes their crackers, so it definitely moves 
quickly.

Let me know if anyone has any questions (or suggestions for improvement).

Shannon

--
Shannon K. Orr, Ph.D.
Assistant Professor/MPA Coordinator
Political Science Dept.
Bowling Green State University
110 Williams Hall
419-372-7593
[email protected]



________________________________
From: DG Webster <[email protected]>
Reply-To: <[email protected]>
Date: Mon, 22 Mar 2010 12:22:22 -0400
To: <[email protected]>
Subject: [gep-ed] in-class commons simulation

Hi All,

Does anyone have/can anyone recommend procedures for a well-tested classroom 
simulation for the tragedy of the commons/open access resource problems? I'd 
like to augment my woefully brief discussion on fisheries with a class of about 
30 students. I can get us into a computer lab if anyone knows of a 
technology-enhanced version. I'm also thinking about doing a UN simulation, 
which I believe we've already discussed on-list, but if anyone has any updated 
materials (say for COP 15), those would be greatly appreciated.

Thanks,
dgwebster


--
D.G. Webster
Assistant Professor
Environmental Studies Program
Dartmouth College
6182 Steele Hall
Hanover, NH 03755
phone: 603-646-0213
http://www.dartmouth.edu/~envs/faculty/webster.html 
<http://www.dartmouth.edu/%7Eenvs/faculty/webster.html>


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Attachment: TRAGEDY OF THE COMMONS GAME.doc
Description: TRAGEDY OF THE COMMONS GAME.doc

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