I think it is better to map the mouse positions to the near plane (this
is very easy as it is basically what gluUnproject does) and then
subtracts those points to get the translation vector. You are basically
constraining the movement along the {z=0} plane which is good in 2D, but
not really in 3D.-- Mouse and view are not moving synchronously when dragging canvas https://bugs.launchpad.net/bugs/604687 You received this bug notification because you are a member of Gephi Team, which is subscribed to 0.7. Status in Gephi - Network exploration and manipulation: Confirmed Status in Gephi 0.7 series: Confirmed Bug description: Mouse and view are not moving synchronously when dragging canvas. _______________________________________________ Mailing list: https://launchpad.net/~gephi.team Post to : [email protected] Unsubscribe : https://launchpad.net/~gephi.team More help : https://help.launchpad.net/ListHelp

