I am new to realbasic and am learning by writing a program to
simulate the game of lawn bowls. All is ok except that I (seem to)
get multiple calls to the collision event handler when spheres
collide at "low" speeds - with unpredictable results. I can fix this
by changing one of the sprite's groups to 0, but of course, this is
unsatisfactory. Is this a bug or is it just a symptom of "proximity
management"? Must I set a timer or a flag to ignore collisions of the
same 2 sprites for a short while?
Bill
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