|    24/02/06 ~ 13:07 -0500 :
|    [EMAIL PROTECTED],
|         " Re: endless graphics loop "


 > As for debugging, this sort of problem is best tackled with the
 remote debugger.  This will of course require two computers (ideally,
 side by side).  Another option is to forego the IDE's debugger and
 > make liberal use of System.DebugLog instead.

To avoid adding external trouble (as mentioned by PhilM), I do not use any external system and create some internal debugging and logging system. The most convenient one is making another window containing a listbox, and whatever code line is suspected is then preceded by another line which adds a row in the listbox stuffed with event name, incremental counter, timing, variable values or whatever is relevant. This needs no debuglog dialoguing, no remote machine, and can be highly personalised...
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