On Mar 6, 2006, at 12:15 AM, [EMAIL PROTECTED] wrote:

I am drawing some arcs and circles on a canvas. They look very sharp and nice on the mac. But they luck jagged and lousy on windows machines. Is there any way around that? Its seems that MS Window's has "bigger" pixels which are not as fine grained and this leads to some clumsy graphics. But still there is a big disparity in quality. Do I need to look into anti-aliasing or subtle gradations?

My suggestion for you is to draw the images at double size (like the previous post) and then use the ComponentX plugin to down-sample (scale) them to normal size -- that would allow you to get similar anti-aliasing to the Macintosh.

If you don't want to use a plugin, I will see about writing a Scaling function in REALbasic that you can use. This function would be a *lot* slower than REALbasic DrawPicture scaling probably about 100x slower (this is one area where parallel processing would really speed things up). Let me know if you want me to write this function.


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