> You could write RB code to generate the BMP file yourself.

How would I go about doing that?

As file formats go, BMP is not that complex, and most apps don't
support all the obscure variations. If you just need a BMP file that
can be read by most graphics tools, then you write out a couple of
short headers and some picture data and you're done. (If you want less
than 24 bits per pixel, you'll have to generate and write a color
table too. Again, not hard.) If you're comfortable with bits and
bytes, then this probably represents about an afternoon's work. If
not, it's probably not a good workaround for you.

Google for "BMP file format" and start reading. Here are some pages I
found useful:

http://local.wasp.uwa.edu.au/~pbourke/dataformats/bmp/
http://en.wikipedia.org/wiki/Windows_bitmap
http://www.fortunecity.com/skyscraper/windows/364/bmpffrmt.html
http://web.uccs.edu/wbahn/ECE1021/STATIC/REFERENCES/bmpfileformat.htm
http://atlc.sourceforge.net/bmp.html#_toc381201090
http://www.fileformat.info/format/bmp/egff.htm

lj
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