Hi,

Marcus Sundberg wrote:

> The correct way to do double buffering is to use two frames and
> swap between them. This is however not supported by all targets, so
> sometimes you have to use something else.

This is why I don't want to use multiple frames at the moment. Since I
abstract the visual into an object I can use either method together
eventually, so if this is preferred I will one day do frames as well.

> Crossblitting should not
> segfault as long as the source and destination visuals are valid,
> so you probably encountered a bug. The svgalib target has been largely
> updated since beta2.1 though, so upgrading to a current snapshot may
> help.

Strangely the demo with GGI shows crossblitting and works fine under the
same circumstances as my program ? I don't seem to be doing anything
different from it ? Maybe its something more obscure, so I'll download a
recent snapshot and see if that works as you said.

Bye - Joel.
"Powerlessness corrupts. Absolute powerlessness corrupts absolutely."


Reply via email to