Just as an observation, when you fork a closely related project like
the Win32 port of GGI, you spend a lot of time syncing changes between
the distributions. The net effect (likely) will be that WinGGI would
always lag behind GGI(linux) in support/features.

I don't know a great answer, but forking code usually causes a lot of
hassles.

jeff
(BTW, I'm excited to hear that you got XGGI working... does this mean
that soon there will be a decent, functional X server for the windows
platform?)

On Thu, Feb 17, 2000 at 01:38:34PM -0500, John Fortin wrote:
> As alot of you probably know, I've been working on a Win32 port of GGI.
> A good portion is done, and I have been successful in getting XGGI to
> run on Win95/98/NT.
> 
> The current GGI sources are very Linux oriented, as they should be.
> However, quite a bit of the source code is worthless for Win32
> platforms.  There are also places where there are just plain
> incompatibilities.  select() for unix and win32 are very different,
> win32 has no fork, as well as other Posix defeinciences.
> 
> I'd like to propose the following....  A seperate project, WinGGI,  and
> source tree based on the current GGI tree, devoted towards Win32
> platforms.  The basic libggi/ libgii api would stay the same.  I would
> like to see some additions such as Joystick and sound support.
> 
> Please, this is not an attempt to start a linux vs. win32 flame war, but
> a way of increasing the visibility on GGI in the windows community.
> 
> Any thoughts, ideas are welcome...
> 
> John Fortin

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