On Mon, May 15, 2000 at 03:05:05PM -0700, Jon M. Taylor wrote:
> > SDL already has OpenGL support in place as of version 1.1.
>
> GGIMesa.
Some nitpicking here...
GGIMesa may be an OpenGL API, but you'll be lucky to get 3fps with it for
the average OpenGL application. The reason for this is quite simple:
GGIMesa is unaccellerated. That means it's completely useless from a
practical OpenGL developer's viewpoint.
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