On Mon, May 15, 2000 at 03:05:05PM -0700, Jon M. Taylor wrote:
> > SDL already has OpenGL support in place as of version 1.1.
> 
>       GGIMesa.

Some nitpicking here...

GGIMesa may be an OpenGL API, but you'll be lucky to get 3fps with it for
the average OpenGL application.  The reason for this is quite simple:
GGIMesa is unaccellerated.  That means it's completely useless from a
practical OpenGL developer's viewpoint.

-- 
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