> 
> On Tue, 20 Jun 2000, Jon M. Taylor wrote:
> 
> > On Wed, 14 Jun 2000, Andreas Beck wrote:
> > 
> > > > (I -really- need console accel :)
> > > 
> > > Umm - don't know, if MesaGGI will accel much. Probably not. Jon ?
> > 
> >     Flat shaded polygons will use ggiDrawHLine().  Same as XMI.
> > 
> > Jon 
> 
> I don't know if I'm missing something here but I was originally asking
> suggestions for how to get glide-2x to operate under MesaGGI...  Or if GGI
> could operate with OpenGL/glide as a target...  I don't know which
> approach to look into.
> 
> It seems silly that if one -has- 3D accel hardware (like I do) that I
> can't use it.  Especially if such hardware (unlike S3-ViRGE) outperforms
> software massively.
> 
> hrm.  Thinking about this a little I'm going to go for an independant
> glide/OpenGL and then look into running GGI onto an OpenGL surface :)

Just cross blit onto a GL texture... much more fun.

I am going to install your patches today and start working on this too.

Justin

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