> > The only thing is that the rendering process is quite slow (cos libart
> > is slow) and I'm not sure if it can be easily accelerated. I just
> > defined default stubs that call libart_lgpl functions.

> Some cards (Voodoo?) have anti-aliasing built in them. In general, could
> hardware acceleration be used?

Yes, that's the trick when making it as an extension. You just write the
stubs rendering library, and if you have a target that can efficiently
accelerate a subset of the calls, you write a rendering library for it.

CU, ANdy

-- 
= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]>        =

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