> > The only thing is that the rendering process is quite slow (cos libart
> > is slow) and I'm not sure if it can be easily accelerated. I just
> > defined default stubs that call libart_lgpl functions.
> Some cards (Voodoo?) have anti-aliasing built in them. In general, could
> hardware acceleration be used?
Yes, that's the trick when making it as an extension. You just write the
stubs rendering library, and if you have a target that can efficiently
accelerate a subset of the calls, you write a rendering library for it.
CU, ANdy
--
= Andreas Beck | Email : <[EMAIL PROTECTED]> =