First of all thank you for responding.
On Thu, 02 Nov 2000, Jon M. Taylor wrote:
>
> No you don't. You want to use opaque, platform-independent
> handles and types at the API level and deal with gluing that to X fonts or
> FreeType fonts or console fonts or whatever.
Hmm... how would you make the following three functions happen?
fnt_font_t fntInitFTFont(FT_Face ftface);
fnt_font_t fntInitXFont(XFont xfont);
int fntPrintChar(ggi_visual_t vis, fnt_font_t font, uint32 char_code, sint32 x,sint32
y);
Thanks ahead.
--------------------------------
Lee Brown Jr.
[EMAIL PROTECTED]