First of all thank you for responding.

On Thu, 02 Nov 2000, Jon M. Taylor wrote:
> 
>       No you don't.  You want to use opaque, platform-independent
> handles and types at the API level and deal with gluing that to X fonts or
> FreeType fonts or console fonts or whatever.

Hmm... how would you make the following three functions happen?  

fnt_font_t fntInitFTFont(FT_Face ftface); 
fnt_font_t fntInitXFont(XFont xfont); 
int fntPrintChar(ggi_visual_t vis, fnt_font_t font, uint32 char_code, sint32 x,sint32 
y); 

Thanks ahead.
--------------------------------
Lee Brown Jr.
[EMAIL PROTECTED]

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