Hello, Until now, whenever I wished to set a pixel's colour before putting it on screen, I always did it like this: ggi_visual_t vis; ggi_color map; ggi_pixel pix; map.r=0x????; map.g=0x????; map.b=0x????; ggipix=ggiMapColor(vis, &map); My question is the following: must I always assign values to the r,g and b member of a ggi_color structure and then use ggiMapColor() to set the pixel's colour or can I set it directly? Is the ggiMapColor() approach meant to be used whenever I wish to set a pixel's colour (even if I do not intend to use that colour again) or only when I already have the desired colour predefined in a ggi_color variable? Thank you, Manuel
