On Tue, 05 Dec 2000, Brian S. Julin wrote:
> On Tue, 5 Dec 2000, Lee Brown wrote:
> > I think you're right.  Top level windows could be visuals and  any children
> > they have are drawn in them,  perhaps.
> 
> I would say not put any restrictions on it so that any node in the window
> tree could be a visual.
> 
> > Then again, maybe the sub target would
> > be good for our purposes  IF it was implemented in a way that was lightweight
> > (I haven't checked).  yes/no?
> 
> No.  It's a full ggi_visual_t.  Unfortunately the way things are in the
> LibGGI core there really is no way to do lighweight/arrayed visuals.
> Marcus may restructure it some day, but not for a while.  Same problem
> was encountered with Sprites/textures.

Thank you.  What I really want is a visual that is identical to its parent in
every way except for the clipping/origin, the rest is the same and the
sub visuals pointers just point to the parents structures.


> 
> --
> Brian
-- 
Lee Brown Jr.
[EMAIL PROTECTED]

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