> A question about the tile display driver. Has anybody tried a quick and
> durty support of the VESA v1.2 standard with only windowed memory (no linear
> frame buffer) with the tile visual on top of it?

Umm - what would you want to achieve with that ?

Kind of "caching" the changes to avoid having to pageflip often ?


> Does the tile display driver perform any kind of optimizations before 
> accessing underlying display drivers?

Yeah - at least when directbuffers are in use, the tile target allocates
Main memory and blits to the real target in regular intervals.

This would - in that specific case - count as an optimization. 

How does *BSD handle such paged buffers ? Like we did in scrdrv 0.7 by
making a virtual linear buffer from it using the MMU ?

CU, ANdy

-- 
Andreas Beck              |  Email :  <[EMAIL PROTECTED]>

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