> A question about the tile display driver. Has anybody tried a quick and
> durty support of the VESA v1.2 standard with only windowed memory (no linear
> frame buffer) with the tile visual on top of it?
Umm - what would you want to achieve with that ?
Kind of "caching" the changes to avoid having to pageflip often ?
> Does the tile display driver perform any kind of optimizations before
> accessing underlying display drivers?
Yeah - at least when directbuffers are in use, the tile target allocates
Main memory and blits to the real target in regular intervals.
This would - in that specific case - count as an optimization.
How does *BSD handle such paged buffers ? Like we did in scrdrv 0.7 by
making a virtual linear buffer from it using the MMU ?
CU, ANdy
--
Andreas Beck | Email : <[EMAIL PROTECTED]>